

Part of the problem is that GW2 is a quasi-action game. ANet has tried addressing this with later mob armies, with little success. Far too many of them lead off with an attack that takes them more time to complete than their TTL (time to live). I disagree about older PvE mobs being mechanically sound. If there were small groups there would be more activity across the board more points of interest thus a more fun and warlike feeling instead of a giant train running around the map there should be multiple fronts of war not just 1 of them. I think the game is mechanically sound but the difficulty for an action game is lacking maybe increase damage taken by 10% and monster hp a little higher? Possibly decrease the time your in downstate.īecause honestly, only obstacle thats really in your way in this game is time, i don’t think there’s any achievement in the game that anyone could consider difficult its just time consuming.Īlso for WvW please reduce the size of commander squads so we can have actual pvp instead of 50ppl following a diamond literally not doing anything else but following that diamond.

Raids are not hard don’t say they are hard.įor dungeons except for TA and Arah all of them are tuned terribly low. Never failed any world boss ever since launch, not one ever…

I’ve never wiped at dragon stand ever, or any meta event.įractals of the mist is easy too its made difficult thru AR if your over the AR suggestion you can face roll all of it easily hell 1-49 can be done with 0 AR with exception to bosses who have the AR check at the entrance. Can we make this game more difficult across the board? Practically everything except sPvP is zerg the boss or tank and spank with minor aoe avoidances.
